Class: Gamepad

Gamepad

new Gamepad()

Creates new gamepad input object for first person controls
Source:

Methods

getOrientation() → {Ayce.Quaternion}

Returns orientation based on gamepad input
Source:
Returns:
xAxis
Type
Ayce.Quaternion

getPosition(orientation) → {Ayce.Vector3}

Returns position based on gamepad input
Parameters:
Name Type Description
orientation Ayce.Quaternion
Source:
Returns:
position
Type
Ayce.Vector3