/**
* Creates new camera modifier which should be used as the base for all modifiers
* @class
* @constructor
*/
Ayce.CameraModifier = function(){
this.position = new Ayce.Vector3();
this.orientation = new Ayce.Quaternion();
this.update = function(){
};
/**
* Returns orientation from device configuration
* @return {Ayce.Quaternion} orientation
*/
this.getOrientation = function(){
return this.orientation;
};
/**
* Returns position from device configuration
* @return {Ayce.Vector3} position
*/
this.getPosition = function(){
return this.position;
};
this.getHMDData = function(){
return null;
};
};