new Shader(gl, vertexString, fragmentString)
Creates vertex and fragment shader from given strings
Parameters:
Name | Type | Description |
---|---|---|
gl |
Object | |
vertexString |
String | |
fragmentString |
String |
- Source:
Methods
getAttribLocation(varName) → {Number}
Returns the location of a shader attribute
Parameters:
Name | Type | Description |
---|---|---|
varName |
String |
- Source:
Returns:
attributeLocation
- Type
- Number
getUniformLocation(varName) → {Number}
Returns the location of a shader uniform
Parameters:
Name | Type | Description |
---|---|---|
varName |
String |
- Source:
Returns:
uniformLocation
- Type
- Number
initShaders()
Uses shader program
- Source: